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#ifndef DY_DEFORMABLE_BODY_CORE_H
#define DY_DEFORMABLE_BODY_CORE_H

#include "foundation/PxSimpleTypes.h"
#include "foundation/PxTransform.h"
#include "foundation/PxArray.h"

namespace physx
{
namespace Dy
{

struct DeformableBodyCore
{
public:
	//PxFEMParameters
	PxReal					linearDamping;
	PxReal					settlingThreshold;
	PxReal					sleepThreshold;
	PxReal					settlingDamping;
	PxReal					selfCollisionFilterDistance;
	PxReal					selfCollisionStressTolerance;
	//~PxFEMParameters

	PxReal					maxVelocity;
	PxReal					maxDepenetrationVelocity;

	PxU16					solverIterationCounts; //vel iters are in low word and pos iters in high word.
	PxArray<PxU16>			materialHandles;
	PxReal					wakeCounter;

	PxDeformableBodyFlags	bodyFlags;
	bool					dirty;

	DeformableBodyCore()
		//PxFEMParameters, same defaults as deprecated PxFEMParameters
		: linearDamping(0.05f)
		, settlingThreshold(0.1f)
		, sleepThreshold(0.05f)
		, settlingDamping(10.f)
		, selfCollisionFilterDistance(0.1f)
		, selfCollisionStressTolerance(0.9f)
		//~PxFEMParameters
		, maxVelocity(PX_MAX_REAL)
		, maxDepenetrationVelocity(0.0f)
		, solverIterationCounts(0)
		, wakeCounter(0)
		, bodyFlags(0)
		, dirty(false)
	{
	}
};

} // namespace Dy
} // namespace physx

#endif // DY_DEFORMABLE_CORE_H

